Chapter 1 - About Science
1: Amassing a Penny's Worth - Formulate a hypothesis, accumulate data, and then develop a conclusion.
Chapter 2 - Mechanical Equilibrium
2: Smart Ropes - Explore mechanical equilibrium.
3: 24-Hour Towing Service - Find a technique for moving a car when its wheels are locked.
4: Sail With the Wind - Investigate the relationship between the components of force that propel a sailboat.
5: Weight of a sign - To resolve a force vector into horizontal and vertical components.
Chapter 3 - Newton's First Law of Motion: Inertia
6: Going Nuts - Explore the concept of inertia.
7: Buckle Up! - Investigate how Newton's law of inertia is involved in collisions.
Chapter 4 - Linear Motion
8: The Physics 500 - Compute the average speed of at least three different races and to participate in at least one race.
9: The Domino Effect - Maximize the speed of falling dominoes.
10: Reaction Time - Measure your reaction time.
11: Merrily We Roll Along! - Investigate the relationship between distance and time for a ball rolling down an incline.
12: Blind As a Bat - Produce and compare graphs of different motions.
13: Bring Home the Bacon - Investigate the motion of an object as it rolls down an incline.
14: What a Drag! - Effects of Air Resistance
15: Impact Speed - Estimate the speed of a falling object as it strikes the ground.
Chapter 5 - Projectile Motion
16: Bull's Eye - Predict the landing point of a projectile
17: Anatomy of a Homer - Understand the principles of projectile motion by analyzing the physics of home runs.
Chapter 6 - Newton's Second law of Motion: Force and Acceleration
18: Getting Pushy - Investigate the relationship among mass, force, and acceleration
19: Constant Force and Changing Mass - Investigate the effect of increases in mass on an accelerating system.
20: Constant Mass and Changing Force - Investigate how increasing the applied force affects the acceleration of a system.
Chapter 7 - Newton's Third Law of Motion: Action and Reaction
21: Tension - Introduce the concept of tension in a string.
22: Tug-of-War - Investigate the tension in a string, the function of a simple pulley, and a simple "tug-of-war."
Chapter 8 - Momentum
23: Egg Toss - Investigate the effect that stopping time has on a stopping force.
24: Conserving Your Momentum - Investigate the momentum changes when two balls collide.
25: Go Cart - Investigate the momentum imparted during elastic and inelastic collisions.
Chapter 9 - Energy
26: Making the Grade - Investigate the force and the distance involved in moving an object up an incline.
27: Muscle Up! - Determine the power that can be produced by various muscles of the human body.
28: Cut Short - Illustrate the principle of conservation of energy with a pendulum.
29: Conserving Your Energy - Measure the potential and kinetic energies of a pendulum in order to see whether energy is conserved.
30: Wrap Your Energy in a Bow - Determine the energy transferred into an archer's bow.
31: How Hot Are Your Wheels? - Measure the efficiency of a toy car on an inclined track.
32: Releasing Your Potential - Find quantitative relationships among height, speed, mass, kinetic energy, and potential energy.
33: Slip-Stick - Investigate three types of friction and measure the coefficient of friction for each type.
Chapter 10 - Circular Motion
34: Going in Circles - Determine the relative magnitude and direction of acceleration of an object at different positions on a rotating platform.
35: The Flying Pig - Show that the net force for a conical pendulum is mv2/r.
36: Torque Feeler - Illustrate the qualitative differences between torque and force.
Chapter 11 - Rotational Equilibrium
37: Where's Your CG? - Locate your center of gravity.
38: Weighing an Elephant - Determine the relationship between masses and distances from the fulcrum for a balance seesaw.
39: Solitary Seesaw - Identify the forces, lever arms, and torques for a system in a rotational equilibrium.
40: Keeping in Balance - Use the principle of balanced torques to find the value of an unknown mass.
Chapter 12 - Rotational Motion
41: Rotational Derby - Observe how round objects of various shapes and masses roll down an incline and how their rotational inertias affect their rate of rotation.
42: On or Off the Mark? - Explore conservation of energy for a rolling body.
Chapter 13 - Universal Gravitation
43: Apparent Weightlessness - Observe the effects of gravity on objects in free fall.
44: Getting Eccentric - Investigate the geometry of an ellipse.
45: Tracking Mars - Employ the technique of Johannes Kepler in plotting the orbit of Mars using data acquired by Tycho Brahe four centuries ago.
Chapter 14 - Satellite Motion
46: Trial and Error - Discover Kepler's third law of planetary motion through a procedure of trial and error using a computer.